Do Hackathon Projects Change the World? An empirical analysis of Github repositories. McIntosh, L. Hardin, C. SIGCSE, Virtual – 2020. //dx.doi.org/10.1145/3408877.3432435
Hardin, C. D., & Dalsen, J. (2020, July). Digital Privacy Detectives: An Interactive Game for Classrooms. In 2020 IEEE 44th Annual Computers, Software, and Applications Conference (COMPSAC) (pp. 184-189). IEEE.
McIntosh, L., & Hardin, C. D. (2021, March). Do Hackathon Projects Change the World? An Empirical Analysis of GitHub Repositories. In Proceedings of the 52nd ACM Technical Symposium on Computer Science Education (pp. 879-885)
Hardin, C. D. (2021). Gender differences in hackathons as a non-traditional educational experience. ACM Transactions on Computing Education (TOCE), 21(2), 1-30.
Brooks, A., Hardin, C., Scianna, J., Berland, M., & Legault, L. H. (2021, June). Approaches to Transitioning Computer Science Classes from Offline to Online. In Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1 (pp. 81-87).
Turner, A. J., Hardin, C. D., & Berland, M. (2021). Hackathons and ‘i’dentities: Museum Visitor Identities in Other Informal Learning Environments. Visitor Studies, 24(2), 184-202.
Hardin, C. D. (2021, November). “Learning from mistakes is the best thing”: Risk and Persistence at Hackathons. In 21st Koli Calling International Conference on Computing Education Research (pp. 1-10).